Björn Eberhardt
Welcome > Documents > RuneScape Unbalanced trades

RuneScape Unbalanced trades

Unbalanced trades in RuneScape are possible!

Hopefully, I will add screenshots sooner or later, but for now, I describe the basic principle of doing unbalanced trades in RuneScape as of February the 1st, 2008.

Bounty Hunter - highest outcome

A money transfer in Bounty Hunter is quite dangerous, as you can get either everything or nothing, or even lose your items. This trick can be even done from only one skilled person with two computers in a room.

For people new to Bounty Hunter: It is a special area in Wilderness level 20 north of the Grand Exchange where people can combat each other. Every person gets assigned a target, but is being assigned as a target as well. You can kill a different person though, but this makes you a rogue and renders you vulnerable to everyone for a certain time period, especially if you pick up the items from the drop. You will have to wait or kill a regular target to make your countdown expire, so you can leave the area.

Dropper and looter should be really experienced players in Bounty Hunter, and they should know the place inside out. They should also have combatting skills and player killing skills for emergency situations.

Dropper should be a low level account. He should buy several pieces of expensive weapons and/or armour and just walk into the game. Not just, looter must already be prepared to welcome dropper. Looter must also inform looter precisely where to be found. It could be advisable for dropper to have food when he is lower than 40 combat.

Looter has a hard mission. He must be a high enough level to not appear as an easy target to others and to be able to kill dropper speedily. Combat level 85 or higher is recommendered. He should wear very strong armour and food, in case he's being attacked later. Protection prayers don't work by the way. When he found and killed dropper, he should use his best knowledge and skill to survive the time until he can escape the area. He might also just kill his target and then escape, but that involves you into one fight. The survival time could be without a fight or unluckilly with many more fights...

Financial dangers:

If dropper dies as a target of somebody else: Then you lose the head money aka bounty.
If looter dies before killing dropper (very unlikely): Then you lose your good weapons and armour.
If looter dies after killing dropper: Then you loose all what you have.
If looter survives: Then you keep your armour and get the bounty transferred from one account to another. Congratulations!

Party house - high outcome

The drop party is the very best way to transfer e.g. 52k coins from one account to another with an expense of only 53k coins. In this article, I will mainly focus on how a basic teamwork can make it easilly in just about 5 minutes.

  1. We need a dropper and a looter who know each other in MSN.
  2. I recommend that looter goes to the party house before logging out and opens the free login screen world switcher interface.
  3. Dropper searches for worlds with less than 250 players. This is possible on free worlds between 7:00 am and 12:30 am GMT on school and work days.
  4. Dropper goes to the party house if he isn't already there, with enough money (55k - ??) in your inventory.
  5. Looter must be ready to join the world he's being told by MSN.
  6. If the drop chest isn't empty, dropper might choose a different world. Otherwise, announce the world number on MSN.
  7. Upon receiving the number, looter logs on, and begs for free coins. (A signal for being ready) To make unbalanced trades less obvious, say "free 3k please", and dropper should trade looter. Dropper gives him 3k, and when the trade is done, he puts 49k into the drop chest and also pays the lever.
  8. Looter should already wait at the left end of the table in the middle, about 5 squares to that place, the first baloon drops.
  9. Looter should try to remember the order in which the first few baloons appear, still trying to pop them as quickly as possible.
  10. When looter has 52k in his inventory, he shouts "free coins pl0x" to get what the trade limit allows the dropper to give away.
  11. If someone else enters the party house, dropper should join the party and pick up his own coins, so the chance of losing money gets smaller. Invaders may also just spawn close to the drop chest. If you notice it first, just say "only junk" (as a signal for invaders), which might also slow the invader down.

Congratulations, the dropper now gave 52k and more money to the looter. I did not test it yet. Still, my experience in drop parties (I got 2879k coins in a overcrowded 6M drop party) shows that the basic idea is possible. Repeating the described tasks can transfer about 630k per hour!

Duel Arena Competitions - less outcome

At a duel, you can only stake 3k at once. However, playing a competition with former gold farmer lvl 3 autoers on a nearly empty server pays off. Unfortunately, this option only remains until you get ranked over the maximum limit, and the payoff is relatively small even for gold farmers. A faster option might be that they just log out during the competition. As an alternative, autoers might fall below a certain rank category and may play against very weak duellers that are easy to defeat.

PoH Treasure chests - least outcome

The prices are unfortunately limited to 500gp per time, so the outcome can be very slow. When repeating the task, there could be more to win, but hey, the chance is always only about 50% per try.